Doom and Doom II gets official widescreen support, after 27 years

Doom and Doom II gets official widescreen support, after 27 years

the death The game that never dies, no matter how many times those demons blow away – and owner Bethesda saw fit to give the original 27-year-old a slew of upgrades this year. After adding support for 60fps and community-made additions in January, it was re-released the death And The second death Now you get official support for the 16: 9 widescreen as well.

According to the Bethesda Blog (via ribbedThe company has already modified the native Doom renderer to provide 16: 9 natively without letterbox, giving you a wider field of view for the original game instead of large, ugly borders or simply expanding the existing image.

The lack of letterbox should be especially helpful to owners of the Nintendo Switch, iPhone, and Android versions of the game, since those large limits no longer cut into their already small screens – and on Android, games (the death, The second death) Now supports 90Hz and 120Hz devices as well.

That’s not all: the engine now supports DeHackEd mods, a gyroscope aimed at Nintendo Switch and PS4 (or with DualShock 4 on PC), controller support on iOS and new touch controls, and 120Hz mode on iOS (presumably only for the iPad) Pro), customizable PC FPS selector, and much more.

It’s as if Bethesda has gained a lot of goodwill with these re-releases of Doom, after it originally launched with a particularly weird piece of DRM that I decided to delete quickly.

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