How do you play your games?: Graphics settings, presets, video output, and peripherals

Wie spielt ihr eure Spiele?: Grafikeinstellungen, Presets, Bildausgabe und Peripherie

With this Sunday question, the editors would like to find out from you the graphics settings you’re playing your games with and the presets and image output you’re using. Highest level of detail, maximum ray tracing or custom settings, maximum refresh rates plus the best possible frame times?

How do you play your games?

Full HD, WQHD, 4K/UHD or Ultra Wide Resolution? 30, 60, 120 fps or more? Presets or manual settings? How do you play your games?

What decision are you playing in?

According to the current Steam Hardware & Software survey, the vast majority of 65 percent of gamers are still playing their games in 1920×1080, that is, in Full HD or 1080p.

But does this also apply to ComputerBase readers, or are higher resolutions being used more and more? What native resolution do you play your games at?

How do you adjust your graphics settings?

There are usually several ways to determine the level of detail and graphics quality. In addition to precisely defined default settings, the so-called presets, it is also possible to manually adapt the settings to your own system. It is also possible to adopt the recommendations of developers or add-ons such as Nvidia Experience. But how do you go about that?

At what level of detail do you play your games?

The editors understand that this question cannot be set in stone for every game, but what level of detail do you usually use for current titles?

What refresh rate are you aiming for?

30, 60, 120 or even 160 or more per second? What refresh rate do you usually target? Of course, different types may have different requirements and trade-offs in terms of target frames per second, but how many frames per second is usually your target in current games?

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Do you play your games with ray tracing?

The editorial team first addressed the topic of ray tracing in 2007, long before Microsoft DirectX Raytracing (DXR) and RTX On, with a base report, and has since attached it to a total of five series and numerous tests of current games.

It is indisputable that the cloaking algorithm, which relies on the emission of rays, can officially represent a very large gain, depending on the game. But it is also indisputable that ray tracing requires a massive increase in performance, especially from the GPU. So how do you feel about ray tracing?

Do you use level-up techniques?

Especially when ray tracing is used, upscaling technologies such as Nvidia DLSS, AMD FSR, and Intel XeSS can provide significant performance benefits and sometimes better image than natively rendered frames. However, for many players, the original image output is still the measure of all things. How do you see that?

Do you use HDR on PC?

In addition to ray tracing, HDR technology, assuming the right display device, is also able to significantly improve image quality in games and photo rendering with large differences in brightness, significantly expanded dynamic range, and much greater contrast.

What else do you use?

Modern graphics cards introduce many other technologies via the graphics driver, such as AMD FreeSync, Nvidia G-Sync, Reflex, VRR, or Adaptive Sync, which can sometimes greatly affect the experience, graphics, and game playback as well as performance and power consumption.

What features do you use to improve your games, improve their performance, or reduce their power consumption?

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Sharing is clearly desirable

The editors would be very happy to receive good, detailed reasons for your decisions in the comments to this Sunday question. If you have completely different favourites, please write them in the comments.

Readers who have not yet participated in Sunday’s Final Questions are encouraged to do so. Exciting discussions are still going on in the ComputerBase forum, especially regarding recent surveys.

The last ten Sunday questions in the overview

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