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    Home»Entertainment»An appreciation for gaming culture increases popularity
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    An appreciation for gaming culture increases popularity

    Michael McCannBy Michael McCannNovember 9, 2020No Comments4 Mins Read
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    When most people win a video game, they feel happy, proud, and do justice to everyone. However, there are a large number of people who find video games to be one of their favorite pastimes, or even a part of their livelihood. This week at Whitewater, we take an in-depth look at gaming culture and society.

    The first to talk about how video game culture has been positively influencing it is Dalon Williams, a sophomore in media arts and game development.

    “I’ve always loved art, especially in games. I’ve been a player all my life and this thing made me feel calm and relaxed. I wanted to specialize in something that made me happy and I could also make a living from it; if you couldn’t do both, I wouldn’t do it. I wanted to be someone who could. Creating video games that make others as happy as it does for me. I think it is also approaching a new era of therapy, ”via Williams.

    Williams poses something that has become a popular topic in the gaming world. Video games can have cathartic effects, which can be used as therapy. In games, you can release all of your “high” feelings; Happiness, excitement, surprise, as well as “low” feelings; Sadness, disappointment and anger. Story telling pick games are the best example of this situation. Games often use the “butterfly effect” theory, in which the player has to make choices, and every choice he makes will affect the gameplay as well as the outcome. For example, if they spend too long solving a puzzle, they may inevitably lose a main character in the story.

    “When you think about culture, you think about music, movies, and books. People use these to escape to another world and video games take that to a whole new level. It allows you to interact with the said world. The other thing that creates culture is society, over the past 10 years, we’ve seen a rise There has been a surge in content creators on social media platforms, which has led to the creation of “Let’s Plays” or even “Battle Royales,” said Junior Video Game Club President Jacob Nemouth.

    Niemuth, the pioneer of electronic media, has come up with something that falls into it often, the “Tetris effect”. Where you get lost in the game, and there is nothing mentally around you; Only you and your lifeline. These types of terms are common among people who are interested in all aspects of game design, the development process, or just a general member of the gaming community. Sometimes, there are parts that aren’t very fun in the gaming community, too.

    “Some members of different individual gaming communities can become defensive or toxic if something doesn’t go the way they want it. While it is usually easy to find someone who wants to play with you, no matter how good you are, given the size of the community, these things can lead to Wars / battles on social media platforms, ”says Gina Novak, Senior International Business Student.

    Many argued that video games could have a negative effect on young minds. However, all of these sources laid out how everyone should be responsible when consuming any media, especially if it is a mature substance. ESRB ratings are used in all forms of media, rated R movies, albums with parental advisory stamps, and E’s for all games.

    People can take this opportunity to work hard. They go to esports, participate in competitions, and get jobs teaching the game development process, and much more. I’ve always thought about working with game developer, Behavior Interactive, who produces one of my favorite games. Anyone can do that, ”Williams stated.

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    Michael McCann

    Evil tv scholar. Proud twitter aficionado. Travel ninja. Hipster-friendly zombie fanatic.

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